Rabu, 10 Desember 2008


PITOELASS FUTSAL CLUB



Nama Pitoelass,diambil bahasa jawa yang artinya tujuh belas.angka yang menandakan nominal RW di pemain-pemain Pitoelass ini.Dibentuk dari anak" yang membangkang dari seorang yang berpengaruh di tim bola rw 17 Harapan baru.Ga usah gue sebut namanya lah ya...Yang kebanyakan memang ingin menunjukan bahwa tim ini lebih baik dari tim-tim yang terbentuk di RW 17 itu sendiri.

Orang yang dianggap memimpin di Tim ini ialah Eris,yang berposisi sebagai Kiper di Tim.Dia juga yang mencari dan membeli kostum kebanggaan pitoelass.Walaupun meski akhirnya masih patungan.Tim ini baru jalan 2 bulan setelah terbentuk.Dan semoga bisa eksis di setiap turnamen-turnamen Futsal di Bekasi ataupun Jakarta.



Pitoelass Player`s

"Goalkeeper"
- Iqbal [1] "Bopak Kastelo"
- Eris [-] "Big Boss"

"Defender"
- Ruby [18] "Ubi Cihuy"
- Manda [8] "Kezman"
- Dian [-] "Batak"
- Krisman [15] "Iman"


"Forward"
- Deny [10] "Mine"
- Robby [17] "Er Te"
- Fadly [14] "Kuncunk"

TAZZOS vs PITOELASS

Tazzos melawan Pitoelass..pertandingan yang dimenangkan Tazzos 4-2..Kekalahan yang dipengaruhi karena terbatasnya jumlah cadangan di tim Pitoelass..karena hanya 1 pemain pengganti yaitu si Ikbal a.k.a Bopak yang mestinya berposisi sebagai kiper..dan sisa pemain lainya ada urusan masing"..2 gol tercipta dari kaki si No 10 yaitu si hew-hew.



After Match



Bopak sok KekeR
Yang cuek dan yang Meratapi kekalahan
Ruby:Elu maenya Gmn sih.!jd kalah gini kan
Robby:Kok gua!Elu maenya lemes ah...Au ah Cape gue,Panas
Deny:Ah elo ribut aja..mending nonton Rijal maen noh..
Langkah awal PitoeLass menatap Dunia





Senin, 13 Oktober 2008

Map Hack DOTA

Glitter Words

Sejarah Intel



Sejarah Prosesor Intel
(sumber : PC Magazine, PC World, BYTE Magazine, Windows Magazine, dan Intel's Developers Network) Berikut adalah sedikit sejarah perkembangan prosesor Intel dan para clone-nya yang berhasil disarikan
  • Debut Intel dimulai dengan processor seri MCS4 yang merupakan cikal bakal dari prosesor i4040. Processor 4 bit ini yang direncanakan untuk menjadi otak calculator , pada tahun yang sama (1971), intel membuat revisi ke i440. Awalnya dipesan oleh sebuah perusahaan Jepang untuk pembuatan kalkulator , ternyata prosesor ini jauh lebih hebat dari yang diharapkan sehingga Intel membeli hak guna dari perusahaan Jepang tersebut untuk perkembangan dan penelitian lebih lanjut. Di sinilah cikal bakal untuk perkembangan ke arah prosesor komputer.
  • Berikutnya muncul processor 8 bit pertama i8008 (1972), tapi agak kurang disukai karena multivoltage.. lalu baru muncul processor i8080, disini ada perubahan yaitu jadi triple voltage, pake teknologi NMOS (tidak PMOS lagi), dan mengenalkan pertama kali sistem clock generator (pake chip tambahan), dikemas dalam bentuk DIP Array 40 pins. Kemudian muncul juga processor2 : MC6800 dari Motorola -1974, Z80 dari Zilog -1976 (merupakan dua rival berat), dan prosessor2 lain seri 6500 buatan MOST, Rockwell, Hyundai, WDC, NCR dst. Z80 full compatible dengan i8008 hanya sampai level bahasa mesin. Level bahasa rakitannya berbeda (tidak kompatibel level software). Prosesor i8080 adalah prosesor dengan register internal 8-bit, bus eksternal 8-bit, dan memori addressing 20-bit (dapat mengakses 1 MB memori total), dan modus operasi REAL.
  • Thn 77 muncul 8085, clock generatornya onprocessor, cikal bakalnya penggunaan single voltage +5V (implementasi s/d 486DX2, pd DX4 mulai +3.3V dst).
  • i8086, prosesor dengan register 16-bit, bus data eksternal 16-bit, dan memori addressing 20-bit. Direlease thn 78 menggunakan teknologi HMOS, komponen pendukung bus 16 bit sangat langka , sehingga harganya menjadi sangat mahal.
  • Maka utk menjawab tuntutan pasar muncul i8088 16bit bus internal, 8bit bus external. Sehingga i8088 dapat memakai komponen peripheral 8bit bekas i8008. IBM memilih chip ini untuk pebuatan IBM PC karena lebih murah daripada i8086. Kalau saja CEO IBM waktu itu tidak menyatakan PC hanyalah impian sampingan belaka, tentu saja IBM akan menguasai pasar PC secara total saat ini. IBM PC first release Agustus 1981 memiliki 3 versi IBM PC, IBM PC-Jr dan IBM PC-XT (extended technology). Chip i8088 ini sangat populer, sampai NEC meluncurkan sebuah chip yang dibangun berdasarkan spesifikasi pin chip ini, yang diberi nama V20 dan V30. NEC V20 dan V30 adalah processor yang compatible dengan intel sampai level bahasa assembly (software).
Chip 8088 dan 8086 kompatibel penuh dengan program yang dibuat untuk chip 8080, walaupun mungkin ada beberapa program yang dibuat untuk 8086 tidak berfungsi pada chip 8088 (perbedaan lebar bus)
  • Lalu muncul 80186 dan i80188.. sejak i80186, prosessor mulai dikemas dalam bentuk PLCC, LCC dan PGA 68 kaki.. i80186 secara fisik berbentuk bujursangkar dengan 17 kaki persisi (PLCC/LCC) atau 2 deret kaki persisi (PGA) dan mulai dari i80186 inilah chip DMA dan interrupt controller disatukan ke dalam processor. semenjak menggunakan 286, komputer IBM menggunakan istilah IBM PC-AT (Advanced Technology)dan mulai dikenal pengunaan istilah PersonalSystem (PS/1). Dan juga mulai dikenal penggunaan slot ISA 16 bit yang dikembangkan dari slot ISA 8 bit , para cloner mulai ramai bermunculan. Ada AMD, Harris & MOS yang compatible penuh dengan intel. Di 286 ini mulai dikenal penggunaan Protected Virtual Adress Mode yang memungkinkan dilakukannya multitasking secara time sharing (via hardware resetting).
Tahun 86 IBM membuat processor dengan arsitektur RISC 32bit pertama untuk kelas PC. Namun karena kelangkaan software, IBM RT PC ini "melempem" untuk kelas enterprise, RISC ini berkembang lebih pesat, setidaknya ada banyak vendor yang saling tidak kompatibel.
  • Lalu untuk meraih momentum yang hilang dari chip i8086, Intel membuat i80286, prosesor dengan register 16-bit, bus eksternal 16-bit, mode protected terbatas yang dikenal dengan mode STANDARD yang menggunakan memori addressing 24-bit yang mampu mengakses maksimal 16 MB memori. Chip 80286 ini tentu saja kompatibel penuh dengan chip-chip seri 808x sebelumnya, dengan tambahan beberapa set instruksi baru. Sayangnya chip ini memiliki beberapa bug pada desain hardware-nya, sehingga gagal mengumpulkan pengikut.
  • Pada tahun 1985, Intel meluncurkan desain prosesor yang sama sekali baru: i80386. Sebuah prosesor 32-bit , dalam arti memiliki register 32-bit, bus data eksternal 32-bit, dan mempertahankan kompatibilitas dengan prosesor generasi sebelumnya, dengan tambahan diperkenalkannya mode PROTECTED 32-BIT untuk memori addressing 32-bit, mampu mengakses maksimum 4 GB , dan tidak lupa tambahan beberapa instruksi baru. Chip ini mulai dikemas dalam bentuk PGA (pin Grid Array)

Prosesor Intel sampai titik ini belum menggunakan unit FPU secara
internal . Untuk dukungan FPU, Intel meluncurkan seri 80x87. Sejak 386 ini mulai muncul processor cloner : AMD, Cyrix, NGen, TI, IIT, IBM (Blue Lightning) dst, macam-macamnya :

i80386 DX (full 32 bit)
i80386 SX (murah karena 16bit external)
i80486 DX (int 487)
i80486 SX (487 disabled)
Cx486 DLC (menggunakan MB 386DX, juga yang lain)
Cx486 SLC (menggunakan MB 386SX)
i80486DX2
i80486DX2 ODP
Cx486DLC2 (arsitektur MB 386)
Cx486SLC2 (arsitektur MB 386)
i80486DX4
i80486DX4 ODP
i80486SX2
Pentium
Pentium ODP

  • Sekitar tahun 1989 Intel meluncurkan i80486DX. Seri yang tentunya sangat populer, peningkatan seri ini terhadap seri 80386 adalah kecepatan dan dukungan FPU internal dan skema clock multiplier (seri i486DX2 dan iDX4), tanpa tambahan instruksi baru. Karena permintaan publik untuk prosesor murah, maka Intel meluncurkan seri i80486SX yang tak lain adalah prosesor i80486DX yang sirkuit FPU-nya telah disabled . Seperti yang seharusnya, seri i80486DX memiliki kompatibilitas penuh dengan set instruksi chip-chip seri sebelumnya.
  • AMD dan Cyrix kemudian membeli rancangan prosesor i80386 dan i80486DX untuk membuat prosesor Intel-compatible, dan mereka terbukti sangat berhasil. Pendapat saya inilah yang disebut proses 'cloning', sama seperti cerita NEC V20 dan V30. AMD dan Cyrix tidak melakukan proses perancangan vertikal (berdasarkan sebuah chip seri sebelumnya), melainkan berdasarkan rancangan chip yang sudah ada untuk membuat chip yang sekelas.
  • Tahun 1993, dan Intel meluncurkan prosesor Pentium. Peningkatannya terhadap i80486: struktur PGA yang lebih besar (kecepatan yang lebih tinggi , dan pipelining, TANPA instruksi baru. Tidak ada yang spesial dari chip ini, hanya fakta bahwa standar VLB yang dibuat untuk i80486 tidak cocok (bukan tidak kompatibel) sehingga para pembuat chipset terpaksa melakukan rancang ulang untuk mendukung PCI. Intel menggunakan istilah Pentium untuk meng"hambat" saingannya. Sejak Pentium ini para cloner mulai "rontok" tinggal AMD, Cyrix . Intel menggunakan istilah Pentium karena Intel kalah di pengadilan paten. alasannya angka tidak bisa dijadikan paten, karena itu intel mengeluarkan Pentium menggunakan TM. AMD + Cyrix tidak ingin tertinggal, mereka mengeluarkan standar Pentium Rating (PR) sebelumnya ditahun 92 intel sempat berkolaborasi degan Sun, namun gagal dan Intel sempat dituntut oleh Sun karena dituduh menjiplak rancangan Sun. Sejak Pentium, Intel telah menerapkan kemampuan Pipelining yang biasanya cuman ada diprocessor RISC (RISC spt SunSparc). Vesa Local Bus yang 32bit adalah pengembangan dari arsitektur ISA 16bit menggunakan clock yang tetap karena memiliki clock generator sendiri (biasanya >33Mhz) sedangkan arsitektur PCI adalah arsitektur baru yang kecepatan clocknya mengikuti kecepatan clock Processor (biasanya kecepatannya separuh kecepatan processor).. jadi Card VGA PCI kecepatannya relatif tidak akan sama di frekuensi MHz processor yang berbeda alias makin cepat MHz processor, makin cepat PCI-nya
  • Tahun 1995, kemunculan Pentium Pro. Inovasi disatukannya cache memori ke dalam prosesor menuntut dibuatnya socket 8 . Pin-pin prosesor ini terbagi 2 grup: 1 grup untuk cache memori, dan 1 grup lagi untuk prosesornya sendiri, yang tak lebih dari pin-pin Pentium yang diubah susunannya . Desain prosesor ini memungkinkan keefisienan yang lebih tinggi saat menangani instruksi 32-bit, namun jika ada instruksi 16-bit muncul dalam siklus instruksi 32-bit, maka prosesor akan melakukan pengosongan cache sehingga proses eksekusi berjalan lambat. Cuma ada 1 instruksi yang ditambahkan: CMOV (Conditional MOVe) .
  • Tahun 1996, prosesor Pentium MMX. Sebenarnya tidak lebih dari sebuah Pentium dengan unit tambahan dan set instruksi tambahan, yaitu MMX. Intel sampai sekarang masih belum memberikan definisi yang jelas mengenai istilah MMX. Multi Media eXtension adalah istilah yang digunakan AMD . Ada suatu keterbatasan desain pada chip ini: karena modul MMX hanya ditambahkan begitu saja ke dalam rancangan Pentium tanpa rancang ulang, Intel terpaksa membuat unit MMX dan FPU melakukan sharing, dalam arti saat FPU aktif MMX non-aktif, dan sebaliknya. Sehingga Pentium MMX dalam mode MMX tidak kompatibel dengan Pentium.

Bagaimana dengan AMD K5? AMD K5-PR75 sebenarnya adalah sebuah 'clone' i80486DX dengan kecepatan internal 133MHz dan clock bus 33MHz . Spesifikasi Pentium yang didapat AMD saat merancang K5 versi-versi selanjutnya dan Cyrix saat merancang 6x86 hanyalah terbatas pada spesifikasi pin-pin Pentium. Mereka tidak diberi akses ke desain aslinya. Bahkan IBM tidak mampu membuat Intel bergeming (Cyrix, mempunyai kontrak terikat dengan IBM sampai tahun 2005)

Mengenai rancangan AMD K6, tahukah anda bahwa K6 sebenarnya adalah rancangan milik NexGen ? Sewaktu Intel menyatakan membuat unit MMX, AMD mencari rancangan MMX dan menambahkannya ke K6. Sayangnya spesifikasi MMX yang didapat AMD sepertinya bukan yang digunakan Intel, sebab terbukti K6 memiliki banyak ketidakkompatibilitas instruksi MMX dengan Pentium MMX.

  • Tahun 1997, Intel meluncurkan Pentium II, Pentium Pro dengan teknologi MMX yang memiliki 2 inovasi: cache memori tidak menjadi 1 dengan inti prosesor seperti Pentium Pro , namun berada di luar inti namun berfungsi dengan kecepatan processor. Inovasi inilah yang menyebabkan hilangnya kekurangan Pentium Pro (masalah pengosongan cache) Inovasi kedua, yaitu SEC (Single Edge Cartidge), Kenapa? Karena kita dapat memasang prosesor Pentium Pro di slot SEC dengan bantuan adapter khusus. Tambahan : karena cache L2 onprocessor, maka kecepatan cache = kecepatan processor, sedangkan karena PII cachenya di"luar" (menggunakan processor module), maka kecepatannya setengah dari kecepatan processor. Disebutkan juga penggunaan Slot 1 pada PII karena beberapa alasan :

Pertama, memperlebar jalur data (kaki banyak - Juga jadi alasan Socket 8), pemrosesan pada PPro dan PII dapat paralel. Karena itu sebetulnya Slot 1 lebih punya kekuatan di Multithreading / Multiple Processor. ( sayangnya O/S belum banyak mendukung, benchmark PII dual processorpun oleh ZDBench lebih banyak dilakukan via Win95 ketimbang via NT)

Kedua, memungkinkan upgrader Slot 1 tanpa memakan banyak space di Motherboard sebab bila tidak ZIF socket 9 , bisa seluas Form Factor(MB)nya sendiri konsep hemat space ini sejak 8088 juga sudah ada .Mengapa keluar juga spesifikasi SIMM di 286? beberapa diantaranya adalah efisiensi tempat dan penyederhanaan bentuk.

Ketiga, memungkinkan penggunaan cache module yang lebih efisien dan dengan speed tinggi seimbang dengan speed processor dan lagi-lagi tanpa banyak makan tempat, tidak seperti AMD / Cyrix yang "terpaksa" mendobel L1 cachenya untuk menyaingi speed PII (karena L2-nya lambat) sehingga kesimpulannya AMD K6 dan Cyrix 6x86 bukan cepat di processor melainkan cepat di hit cache! Sebab dengan spec Socket7 kecepatan L2 cache akan terbatas hanya secepat bus data / makin lambat bila bus datanya sedang sibuk, padahal PII thn depan direncanakan beroperasi pada 100MHz (bukan 66MHz lagi). Point inilah salah satu alasan kenapa intel mengganti chipset dari 430 ke 440 yang berarti juga harus mengganti Motherboard.

Rabu, 10 September 2008

Cheat Counter Strike


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Sabtu, 23 Agustus 2008

History of Go Carts


Author: Dr. Larry A. Johnson D.c.


What a thrill it must have been, racing around the track in a go cart, a speedy miniature car that had never even existed before. Go carts have only been around for about 50 years, but what an impact they have made on the public in that short period of time.
What started out as a way for airmen in the 1950s to pass the time has turned into a popular worldwide sport for many. Go carts have quickly become a phenomenon all over the globe. With most historians giving Art Ingels the credit for inventing the go cart, he built his very first one back in 1956. But that first go cart was nothing compared to the models we have today. Newer more modern go carts can now travel 160 mph or faster. Now that-s amazing.
This miniature Formula One racing machine is referred to by a lot of names including go carts, go karts, go-carts, shifter carts, gocarts, gokarts, enduro carts, and a number of other ways. But one thing is for sure, getting behind the wheel of one of them is exciting. Go carts are related to open-wheel Formula One or Indy Car racing. If you-ve ever wanted to know what it feels like to race a Formula 1 or Indy Car, while still being as safe as possible, go carts would be your best bet. And that-s probably what Michael Schumacher, Sarah Fisher, Darrell Waltrip, Tony Stewart and Kyle Petty all thought when they were kids. They all started their racing careers in go carts. With speeds as high as 160 mph these little machines can travel as fast as the professional race car drivers do on many of their tracks.
There are many different options available today for people that want an exciting vehicle to drive. There are ATVs, dirt bikes, scooters, mopeds, go peds, mini bikes and motorcycles. But go carts are the closest thing you will find to the thrill of Formula 1, NASCAR or Indy Car racing. They are small open-wheeled vehicles with 4 wheels and no suspension. Instead of a suspension they rely on chassis flex. They are basically a smaller version of the professional open wheel race cars.
Many hopefuls who dream of one day racing at the pro level will get their start in go carting. Go carts can be a stepping stone to professional Formula One or Indy Car racing. The reason is that there are many different classes in go carting. No matter what level of experience you have there is a class for you. And as you improve you can move up to increasingly higher classes with greater competition. If you can get to the top in a go cart you may have what it takes for Formula 1 or Indy.
Professional racing is a very expensive sport. But with go carts drivers can get involved on a shoestring budget. It-s a cheaper way to get involved with racing. Find out if you have what it takes without breaking the bank to do it.
But go carting is not only for the professionally-minded drivers. Go carts are usually driven by non-professionals, people just like you or me, out for a good time and a lot of excitement. Because anyone can drive one, regardless of their experience level, go carts have become extremely popular all over the world. They can be found in just about every large city either in family fun centers or other venues.
A go cart is made up of a chassis, motor, transmission, seat and 4 tires and a few other odds and ends. As mentioned earlier they have no suspension. The chassis must provide the stiffness and also enough flexibility to allow the cart to grip the road well on the straightaways as well as in the turns. The chassis can be either open or caged. The caged chassis allows protection for the driver in the event of a rollover while the open chassis does not. The cage performs a similar function as does a roll bar.
Engines used in carting are typically either 2-stroke or 4-stroke. They are made by manufacturers such as Honda or Briggs and Stratton among others. You would think that the 4-stroke engines would be more powerful than the 2-stroke engines, but that-s not usually the case.
If you have ever wondered how fast go carts can travel you will be amazed at the top speeds. Sprint carts can usually get up to about 60 mph while the more powerful enduro carts can reach a top speed of about 90 mph. And if that-s not fast enough for you how about the shifter karts that reach top speeds of 160 mph or more. You heard right, that is not a misprint and these are certainly not toys. These are not the rugged off road gocarts. Transmissions differ from cart to cart, but the shifter carts use a manual transmission with a clutch that allows the driver to get the most out of the motor.
It seems as though every part of the go cart has become a separate entity, a specialized piece of equipment with different options available to the purchaser. And with regard to the tires they are certainly no exception. In dry weather slicks are used. They are smooth tires that grip the road well. And as they heat up while driving they get even better traction. During wet weather tires with treads are needed. These are called rain tires. And of course, how could any respectable driver racing on ice do without specialized spiked tires? That-s correct, there are even go cart races on ice in some parts of the world.
With the many different levels available for drivers today anyone can race at a comfortable level. And the sky is the limit to a talented driver. With a lot of practice, a bunch of talent and a little luck you might find yourself racing alongside Tony Stewart someday. It-s certainly possible.


ABOUT AUTHOR


This article about racing fast go carts is brought to you by http://www.go-carts-supreme.com. For more information about carting and gocarts visit Go Carts Supreme.

Website Building 101

Author: Katerina-mitrou

So you want to get your online business up and running but there’s one little problem - you need a website! For any business, big or small, a professional website is important if you want to attract potential clients or customers
So you want to get your online business up and running but there’s one little problem - you need a website! For any business, big or small, a professional website is important if you want to attract potential clients or customers and create a solid foundation for continued success. But many people have no idea how to go about the process. Luckily, it’s actually quite easy to get a functional, well designed and user-friendly website online in a reasonable amount of time. And depending on your particular situation and budget, there are several options available to make your business goals a reality.

The first option is to hire a designer. If you are willing to invest a good sum of money into the initial stages of developing your business, hiring a professional website designer or web design company should be something to seriously consider. The job will cost you thousands of dollars (if you hire a reputable designer) but all the pressure and work will be on someone else’s shoulders. Spending a lot of money right at the beginning of your venture may seem a little risky, but compared to other business endeavors the cost - and risk - are minimal. And the amount of money you have the potential to make after your site goes live will far outweigh the amount of money initially invested in its construction. Also, if you expect a professional job, hiring a professional is the best way to attain that objective.

A designer will consult with you regarding what you need in a website - a simple basic website, flash-based design, and e-commerce sites are the most common. You will also discuss form, functionality, color scheme, graphics, and other important points. Sometimes content can be obtained through your web designer as well, or you can fulfill your content needs after the basic website design is completed. In the end, hiring a web designer offers you a lot of flexibility and gives you the ability to fully customize your website in all aspects of its design.

Go it Alone
If you don’t have the money to spend on a good web designer or feel it’s unnecessary for your purposes, there’s no reason why you can’t create the website yourself. And this option applies to everyone - even if you know nothing about HTML or web design. Of course, if you do know a little bit of HTML - or are willing to put your nose to the grindstone and scour the Internet and your local library to learn HTML - you can certainly build a website from scratch. But nowadays there are other ways to make your own business website without struggling with HTML or a costly designer.

Website templates, for example, combine the professional design talents of an experienced web designer with the cost-effectiveness of going it alone. Templates are ready-made web pages that a designer or design company sells for a small sum - the cost is so low simply because the template can be resold over and over again. In addition, if you purchase a website template that won’t be resold after you buy it the cost will rise but still ends up being much more affordable than working with a designer one-on-one. The cost is kept relatively low because, although the template cannot be sold to another person, the design was already created and the buyer agrees to purchase it "as is."

When you visit a website selling templates you are given the freedom to browse through a wide selection of different styles of website designs. Once you find the perfect match for your business you simply purchase and download. All that’s left is to edit it using a simple HTML editor to add content, graphics - you name it. One such website template company I found that offers quality, reasonably priced templates is http://templatedogma.com/.

The final option is to use an online website builder to do the job. This type of program holds your hand every step of the way so that you can build a website without knowing anything about computer languages or design techniques. Even if you use a WYSIWYG editor it is possible to get lost along the way, and as mentioned above, templates do require editing after you make the purchase. A website builder is the only option that essentially automates the entire process. You might not be able to customize every aspect of the site, as templates are usually part of the procedure, but adding content, pictures, charts and tables to the site is made entirely hassle-free.

As you can see, there are many different ways to build a website from the ground up. In the end, choose the option you think will lead you down the path toward online success and you’ll be happy with the results.
ABOUT AUTHOR
This article was written by Katerina Mitrou sponsored by http://templatedogma.com/ . Template Dogma offers a huge selection of professional, ready to use website templates and custom products too. Build your professional website in minutes with the help of Templatedogma.com. Reproductions of this article are encouraged but must include a link back to http://templatedogma.com/

7 Excellent Tips to Successful Telemarketing Online

Author: Timothy Rudon

Telemarketing is selling, telephone based collation of data, spreading information on services or products and appointment making.
Recognized as a successful marketing tool telemarketing is used world wide to generate sales, subscriptions, and make B2B contacts.

Telemarketing is expensive as compared to sending out mailers in the post. But experience proves that telemarketing gets five times the response of direct mail. Telemarketing is an effective business generation tool provided:

1. The objectives are clearly delineated. Determine whether you want to promote a product, gather information from people, take orders over the phone, or communicate information. Get your sales and marketing team to ideate and set the goals clearly.

2. Set targets for the number of calls and decision making conversations of the number of successes to be achieved in each session.

3. Get in order a database that is relevant.

4. Decide on the pitch and make it as friendly and attractive as possible.

5. Always undertake a test run so that you can fine tune glitches.

6. Work on perfecting a script. This will act as a guideline for each call. The first two seconds or so must capture the attention of the target audience.

7. Work on the telemarketing exercise in a focused manner. Even if you are outsourcing the exercise make sure that the people making the calls understand your business and focus clearly. Both you and the telemarketing team will have to think alike for the exercise to be a success.

Telemarketing skills is all about managing time well and generating an interest in the sales pitch. Telemarketers must be friendly, convincing, positive and caring. The smile and joy must reflect in the voice and the speaking tone must be practiced and well modulated.

A well planned telemarketing exercise will help your business generate a database, building business contacts and leads, create an awareness of your business activities, and promote your products.

Tie-up with a telemarketing agency or handle the exercise yourself if you have the infrastructure. Since it is a long term relationship find a telemarketer you can strike a rapport with. Read as much as you can about telemarketing and learn about legal issues, best practices, and TPS registered telephone users.

Telemarketing is a successful business tool and will lead to good returns if planned well and implemented methodically. Among all the marketing exercises telemarketing has a proven success rate.

The World Wide Web has articles and in depth guides on telemarketing as well as online telemarketing professionals who will take care of all telemarketing needs.

ABOUT AUTHOR

Timothy Rudon is a writer for Telemarketing , the premier website to find telemarketing, telemarketing services, mailing telemarketing, free telemarketing list, telemarketing from home, telemarketing jobs and many more.

Jumat, 22 Agustus 2008

Operating System


An operating system (commonly abbreviated OS and O/S) is the software component of a computer system that is responsible for the management and coordination of activities and the sharing of the resources of the computer. The operating system acts as a host for application programs that are run on the machine. As a host, one of the purposes of an operating system is to handle the details of the operation of the hardware. This relieves application programs from having to manage these details and makes it easier to write applications. Almost all computers, including hand-held computers, desktop computers, supercomputers, and even modern video game consoles, use an operating system of some type. Some of the oldest models may however use an embedded OS, that may be contained on a compact disk or other storage device.
Operating systems offer a number of services to application programs and users. Applications access these services through application programming interfaces (APIs) or system calls. By invoking these interfaces, the application can request a service from the operating system, pass parameters, and receive the results of the operation. Users may also interact with the operating system with some kind a software user interface (UI) like typing commands by using command line interface (CLI) or using a graphical user interface (GUI, commonly pronounced “gooey”). For hand-held and desktop computers, the user interface is generally considered part of the operating system. On large multi-user systems like Unix and Unix-like systems, the user interface is generally implemented as an application program that runs outside the operating system. After all, always considering user interface as part of operating system is misconception because operating system can have multiple different user interfaces.
Common contemporary operating systems include Microsoft Windows, Mac OS X, Linux and Solaris. Microsoft Windows has a significant majority of market share in the desktop and notebook computer markets, while servers generally run on Linux or other Unix-like systems. Embedded device markets are split amongst several operating systems.

Linux


History

The Unix operating system was conceived and implemented in the 1960s and first released in 1970. Its wide availability and portability meant that it was widely adopted, copied and modified by academic institutions and businesses, with its design being influential on authors of other systems.
The GNU Project, started in 1984 by Richard Stallman, had the goal of creating a "complete Unix-compatible software system" made entirely of free software. The next year Stallman created the Free Software Foundation and wrote the GNU General Public License (GNU GPL) in 1989. By the early 1990s, many of the programs required in an operating system (such as libraries, compilers, text editors, a Unix shell, and a windowing system) were completed, although low-level elements such as device drivers, daemons, and the kernel were stalled and incomplete. Linus Torvalds has said that if the GNU kernel had been available at the time (1991), he would not have decided to write his own.

History of computing

Main article: History of computer hardware

It is difficult to identify any one device as the earliest computer, partly because the term "computer" has been subject to varying interpretations over time. Originally, the term "computer" referred to a person who performed numerical calculations (a human computer), often with the aid of a mechanical calculating device.
The history of the modern computer begins with two separate technologies - that of automated calculation and that of programmability.
Examples of early mechanical calculating devices included the abacus, the slide rule and arguably the astrolabe and the Antikythera mechanism (which dates from about 150-100 BC). The end of the Middle Ages saw a re-invigoration of European mathematics and engineering, and Wilhelm Schickard's 1623 device was the first of a number of mechanical calculators constructed by European engineers. However, none of those devices fit the modern definition of a computer because they could not be programmed.
Hero of Alexandria (c. 10 – 70 AD) built a mechanical theater which performed a play lasting 10 minutes and was operated by a complex system of ropes and drums that might be considered to be a means of deciding which parts of the mechanism performed which actions - and when.[3] This is the essence of programmability. In 1801, Joseph Marie Jacquard made an improvement to the textile loom that used a series of punched paper cards as a template to allow his loom to weave intricate patterns automatically. The resulting Jacquard loom was an important step in the development of computers because the use of punched cards to define woven patterns can be viewed as an early, albeit limited, form of programmability.
It was the fusion of automatic calculation with programmability that produced the first recognizable computers. In 1837, Charles Babbage was the first to conceptualize and design a fully programmable mechanical computer that he called "The Analytical Engine".[4] Due to limited finances, and an inability to resist tinkering with the design, Babbage never actually built his Analytical Engine.
Large-scale automated data processing of punched cards was performed for the U.S. Census in 1890 by tabulating machines designed by Herman Hollerith and manufactured by the Computing Tabulating Recording Corporation, which later became IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the punched card, Boolean algebra, the vacuum tube (thermionic valve) and the teleprinter.
During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers.

Selasa, 19 Agustus 2008

Program SPEEDY MERDEKA VAGANZA

A. Nama Program : Speedy UL-828 DIVRE II

Objective : Penetrasi,Akuisisi dan Retensi
Target Market : New & Existing Customer
Layanan : Time Based, Personal dan Profesional
Gimmick : UnLimited Akses pada jam 20.00 sampai dengan 08.00 (Tidak ada pengurangan Quota pada range waktu tersebut)
Keterangan :
Start dan Stop/End tidak boleh di luar range gimmick UnLimited Akses (20.00 s/d 08.00)
Besaran Quota dan Excess Usage Charge tetap berlaku normal.
Periode Promo : 1 Agustus 2008 s.d 31 Januari 2009
Periode Gimmick : 1 Agustus 2008 s.d 31 Januari 2009
B. Nama Program : Paket Speedy Bundling Modem

Objective : Penetrasi& Akuisisi seluruh STO (termasuk lokasi Red Zone)
Target Market : New Customer
Layanan : Time Based, Personal, Profesional dan Office
Pricing & Gimmick :
PSB Kring + modem = Rp 63.000,- dengan rincian : PSB diskon 100% + biaya Modem sebesar Rp. 63.000
Diskon Abonemen Speedy sebesar 40% selama 3 (tiga) Bulan
Abonemen Speedy Time Based sebesar : Rp 120.000,-
Abonemen Speedy Personal sebesar : Rp 120.000,-
Abonemen Speedy Profesional sebesar : Rp 240.000,-
Abonemen Speedy Office : Rp 450.000,-
Periode Promo : 1 Agustus – 30 September 2008
Periode Gimmick : 1 Agustus – 30 Nopember 2008
 Ketentuan Lain :

Abonemen berlaku tarif normal sesuai ketentuan tarif yang berlaku.
Kuota Pemakaian Speedy limited diberikan kuota pemakaian sesuai ketentuan yang ada.
Excess Usage Speedy: berlaku tariff normal
Biaya PSB Speedy Warnet diskon 100% dan Abonemen berlaku tarif Normal sebesar Rp.1.750.000,-
Paket Speedy Retention diberlakukan secara selective & silent promo melalui special offering yang dilakukan oleh petugas organik Customer Care Datel sesuai dengan data pelanggan churn dan data kandidat Churn.
Pelanggan wajib menandatangani Form Pernyataan bersedia berlangganan minimal 6 (enam) bulan tanpa materai .
Modem ADSL yang digunakan dalam program ini adalah sesuai yang disediakan oleh Mitra Dealership Speedy di DIVRE II yaitu:
PT Wiyoko : Modem merk Shiro type DSL 805E spesifikasi 1 port
PT Kusumo Megah Jayasakti : Modem Merk Aztech type E-600 dan E 605 spesifikasi 1 port
PT Sumber Alam Primadona Lestari : Modem Merk Tecom type AR-1021 spesifikasi 1 port
PT Sanex, : Modem Merk Sanex type SA 5100 spesifikasi 1 port
PT Prolink : Modem Merk Prolink type H 9200 R spesifikasi 1 port
Kopegtel : Modem Merk Dlink, Articonet dan TPLink spesifikasi 1 port
PT Binatama : Modem Merk ABBATEC type TZ3 spesifikasi 1 port
PT Central Cipta Kemakmuran : Modem Merk TPLink type TD 8810/TD 8811 spesifikasi 1 port
PT Nextelink : Modem Merk JK Network type JKB 108E/JKA 2R01 spesifikasi 1 port
PT Syahda Global Solution : Modem Merk JK Network dan SFI spesifikasi 1 port
Bagi pelanggan yang tidak mengambil Paket tersebut diatas maka biaya PSB diberikan diskon sebesar 50% yang bisa dibayarkan secara Tunai atau TSK(Tunai Setelah Kring), abonemen sesuai Paket Speedy Bundling Modem dan Excess Usage Speedy berlaku tariff normal .

Program Speedy Merdeka Vaganza berlaku secara seragam diseluruh DIVRE II .